Melodic, loop-friendly tracks for core gameplay, menus, hub areas, and trailers

Character Themes

Music that defines characters and gives them a unique identity

Nalaris - Theme of the Triclops
Brian Twohig

Made for one of the main characters, a reserved but emotional theme that builds up to a big release.

Nalaris - Theme for the Centaur
Brian Twohig

Made for one of the main characters, an upbeat forward moving theme that sets the tone.

Music for exploration, tension, and immersive world-building

Nalaris -The Two Heroes Preview (Dual Character Theme)
Brian Twohig

Made for both main characters, this will play during a climactic moment for them.

Browse by Category/Use

Browse music by category to quickly find what fits your project. Whether you’re building a character, shaping a scene, or creating an immersive world, I can make music that fills your needs and elevates your project.

Dialogue and Story Moments

Chaotic and frantic track made for combat situations.

Nalaris - Preparing for the Battle Ahead
Brian Twohig

A serious and resolute tune made for a scene where the characters realize what lies ahead for them.

Nalaris - Meeting with the Council
Brian Twohig

An emotional and dramatic track made for an important cutscene within the game.

Nalaris - A Sad Reprieve Preview
Brian Twohig

A heavy, somber track that aims to capture the sorrow in its’ cutscene.

Nalaris - A Hero's Death Preview
Brian Twohig

A chaotic, sorrowful track meant to capture a death in the heat of battle kind of moment.

Sabotage Protocol Trailer Theme
Brian Twohig

Intense, fast-moving track made to fit the script for an animated trailer to be designed for this game.

Nalaris - A Calm Reprieve Preview
Brian Twohig

A playful track combining synths and acoustic guitar.

Music for combat, urgency, and high-stakes moments

Action and Tension

Sabotage Protocol Hostile Encounter
Nalaris - Uplifting Theme Preview
Brian Twohig

A light hearted track with more energy not meant to take itself too seriously.

Nalaris - Training to be Strong Preview
Brian Twohig

A heavy metal inspired track made for a sort of training montage style scene.

Nalaris - Get Hyped! Preview
Brian Twohig

What’s more hype than electric guitar and saxophone?!

Main Themes/Gameplay/Trailers

When Pigs Fly (Oink Jam 2026)
Brian Twohig

A playful main theme, heavily inspired by the main theme for Super Mario Galaxy.

Sabotage Protocol Trailer Theme
Brian Twohig

Intense, fast-moving track made to fit the script for an animated trailer to be designed for this game.

Sabotage Protocol Main Menu Theme
Brian Twohig

Sci-fi inspired main menu theme to a future online team based puzzle game (similar to among us)

Nalaris - Divided Mind and Fate (Title Theme)
Brian Twohig

The Title theme for an upcoming fantasy virtual novel game, meant to be somber and mysterious.

The Cheapest Mercenary - Main Theme
Brian Twohig

Main/Trailer theme for a Fire Emblem-inspired card battling virtual novel game.

The Forboding Castle
Brian Twohig

Made for the theme its’ named after, aims to establish an intimidating and ominous presence.

Fireball OST
Brian Twohig

Made for a 72 hour jam, develops in layers, playing over an arcade style high-score setting game.

Scrapyard Symphony
Brian Twohig

Made for the theme its’ named after, heavily inspired by the Pyrite town theme from Pokemon Colleseum.

White Autumn Jam - Main Theme lofi
Brian Twohig

A contemplative slow track made for a slice of life virtual novel. Meant for low tension moments.

Spooky Season
Brian Twohig

Made for the theme its’ named after, a playful halloween tune meant for the season.

Vacation Terminal - Vacationing (Freetime Theme)
Brian Twohig

A laid back and soothing piano track that rests easily in the background.

Vacation Terminal - Vacation Terminate (Tension Theme)
Brian Twohig

A creepy and dissonant track made for when the true horror in this virtual novel sets in.

Atmospheric/Environmental

Sabotage Protocol Hostile Encounter

Chaotic and frantic track made for combat situations.

White Autumn Jam - Glitch Fix (Programmer) (Minigame Theme)
Brian Twohig

A quick tune to be played during a minigame, which changes depending on a path chosen at the start of the game.

Subtle, emotional scoring for conversations, cutscenes, and key narrative events

Sabotage Protocol Victory Theme
Brian Twohig

A short , upbeat little tune made to celebrate victory in the aforementioned combat situations.

White Autumn Jam - Glitch Fix (Musician) (Minigame Theme)
Brian Twohig

A quick tune to be played during a minigame, which changes depending on a path chosen at the start of the game.

Sabotage Protocol Defeat Theme
Brian Twohig

A short , sorrowful tune made for when the player is defeated in said combat situations.

White Autumn Jam - Glitch Fix (Artist) (Minigame Theme)
Brian Twohig

A quick tune to be played during a minigame, which changes depending on a path chosen at the start of the game.

Game Jam/Music Jam - Street Music
Brian Twohig

An atmospheric track made to depict a very bleak and dull world.

Vacation Terminal - Scavenging (Minigame Theme)
Brian Twohig

Tense track made for a survival minigame in this psychological thriller virtual novel.

All of my tracks are made to be loopable and fully ready for gameplay implementation, although I may have added a fadeout for the sake of presentation to the audio files presented on this page.

Need Music for your next project?

If you like what you’ve heard here and have a project you’re working on, contact me and lets work together to make something great!

White Autumn Jam - Main Theme
Brian Twohig

A contemplative but creepy slow track made by combining the two other versions of this track.

Vacation Terminal - The Cave (Main Hub Theme)
Brian Twohig

An eerie but ambiguous main hub theme. Tows the line between unsettling and ambient.

Vacation Terminal - Scavenging (Minigame Theme)
Brian Twohig

Tense track made for a survival minigame in this psychological thriller virtual novel.

Fireball OST
Brian Twohig

Made for a 72 hour jam, develops in layers, playing over an arcade style high-score setting game.

White Autumn Jam - Main Theme Eerie
Brian Twohig

A chaotic and dissonant slow track made for a slice of life virtual novel. Meant for plot development.

Vacation Terminal - Vacation Terminate (Tension Theme)
Brian Twohig

A creepy and dissonant track made for when the true horror in this virtual novel sets in.

Nalaris - Training to be Strong Preview
Brian Twohig

A heavy metal inspired track made for a sort of training montage style scene.

White Autumn Jam - Main Theme lofi
Brian Twohig

A contemplative slow track made for a slice of life virtual novel. Meant for low tension moments.

Nalaris - Meeting with the Council
Brian Twohig

An emotional and dramatic track made for an important cutscene within the game.