Melodic, loop-friendly tracks for core gameplay, menus, hub areas, and trailers

Character Themes

Music that defines characters and gives them a unique identity

Made for one of the main characters, a reserved but emotional theme that builds up to a big release.

Made for one of the main characters, an upbeat forward moving theme that sets the tone.

Music for exploration, tension, and immersive world-building

Made for both main characters, this will play during a climactic moment for them.

Browse by Category/Use

Browse music by category to quickly find what fits your project. Whether you’re building a character, shaping a scene, or creating an immersive world, I can make music that fills your needs and elevates your project.

Dialogue and Story Moments

Chaotic and frantic track made for combat situations.

A serious and resolute tune made for a scene where the characters realize what lies ahead for them.

An emotional and dramatic track made for an important cutscene within the game.

A heavy, somber track that aims to capture the sorrow in its’ cutscene.

A chaotic, sorrowful track meant to capture a death in the heat of battle kind of moment.

Intense, fast-moving track made to fit the script for an animated trailer to be designed for this game.

A playful track combining synths and acoustic guitar.

Music for combat, urgency, and high-stakes moments

Action and Tension

A light hearted track with more energy not meant to take itself too seriously.

A heavy metal inspired track made for a sort of training montage style scene.

What’s more hype than electric guitar and saxophone?!

Main Themes/Gameplay/Trailers

A playful main theme, heavily inspired by the main theme for Super Mario Galaxy.

Intense, fast-moving track made to fit the script for an animated trailer to be designed for this game.

Sci-fi inspired main menu theme to a future online team based puzzle game (similar to among us)

The Title theme for an upcoming fantasy virtual novel game, meant to be somber and mysterious.

Main/Trailer theme for a Fire Emblem-inspired card battling virtual novel game.

Made for the theme its’ named after, aims to establish an intimidating and ominous presence.

Made for a 72 hour jam, develops in layers, playing over an arcade style high-score setting game.

Made for the theme its’ named after, heavily inspired by the Pyrite town theme from Pokemon Colleseum.

A contemplative slow track made for a slice of life virtual novel. Meant for low tension moments.

Made for the theme its’ named after, a playful halloween tune meant for the season.

A laid back and soothing piano track that rests easily in the background.

A creepy and dissonant track made for when the true horror in this virtual novel sets in.

Atmospheric/Environmental

Chaotic and frantic track made for combat situations.

A quick tune to be played during a minigame, which changes depending on a path chosen at the start of the game.

Subtle, emotional scoring for conversations, cutscenes, and key narrative events

A short , upbeat little tune made to celebrate victory in the aforementioned combat situations.

A quick tune to be played during a minigame, which changes depending on a path chosen at the start of the game.

A short , sorrowful tune made for when the player is defeated in said combat situations.

A quick tune to be played during a minigame, which changes depending on a path chosen at the start of the game.

An atmospheric track made to depict a very bleak and dull world.

Tense track made for a survival minigame in this psychological thriller virtual novel.

All of my tracks are made to be loopable and fully ready for gameplay implementation, although I may have added a fadeout for the sake of presentation to the audio files presented on this page.

Need Music for your next project?

If you like what you’ve heard here and have a project you’re working on, contact me and lets work together to make something great!

A contemplative but creepy slow track made by combining the two other versions of this track.

An eerie but ambiguous main hub theme. Tows the line between unsettling and ambient.

Tense track made for a survival minigame in this psychological thriller virtual novel.

Made for a 72 hour jam, develops in layers, playing over an arcade style high-score setting game.

A chaotic and dissonant slow track made for a slice of life virtual novel. Meant for plot development.

A creepy and dissonant track made for when the true horror in this virtual novel sets in.

A heavy metal inspired track made for a sort of training montage style scene.

A contemplative slow track made for a slice of life virtual novel. Meant for low tension moments.

An emotional and dramatic track made for an important cutscene within the game.